Blizzard is dedicated to refining Diablo 4 before its full release, and the latest round of adjustments focuses on empowering the Barbarian and Druid classes while reducing the influence of Paragon Glyphs.
Creating a Balanced and Enjoyable Experience
Blizzard expressed contentment with the performance of each class in Diablo 4 but aimed to further enhance the game’s overall health. Their objective behind these changes is to establish a better balance and ensure an enjoyable gaming experience for all players.
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Barbarian Changes
Skill Changes
- Challenging Shout: Reduction in Damage Reduction gained from Skill Ranks from 4% to 2%.
Legendary Aspect Changes
- Bold Chieftain’s Aspect: Decrease in Cooldown reduction per Nearby enemy from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction now 6 seconds instead of 12.
- Aspect of the Dire Whirlwind: Reduction in Increased Critical Strike Chance per second from 5-10% to 3-8%. Maximum Critical Strike Chance bonus now 9-24% instead of 20-40%.
Item Changes
- Gohr’s Devastating Grips: Explosion damage gained from Whirlwind decreased from 50-70% to 16-26%. Explosion damage will only increase with the first 100 hits of Whirlwind, and it will no longer affect damage against wreckable objects.
Druid Changes
Skill Changes
- Pulverize: Lucky Hit Chance reduced from 33% to 25%.
- Lightning Storm: Increase in Damage from 32% to 40%.
- Grizzly Rage: Boost in Damage bonus from 5/10/15% to 6/12/18%.
Class Specialization
- Obsidian Slam: Kills required for bonus increased from 10 to 20.
- Calm Before the Storm: Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
- Electric Shock: Damage bonus raised from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
- Shockwave Aspect: Reduction in Damage from 90-130% to 60-100%.
- Crashstone Aspect: Decrease in Critical Strike Damage from 40-50% to 30-40%.
- Lightning Dancer’s Aspect: Increase in Flat damage from 0.5-0.6 to 0.7-0.8.
Necromancer Changes
Skill Changes
- Blood Lance: Damage increased from 67.5% to 80%.
- Army of the Dead: Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds.
- Blood Wave: Damage increased from 90% to 120%.
Passive Changes
- Shadowblight: Damage increased from 20% to 22%.
- Grim Harvest: Reduction in Essence gained from 3/6/9 to 2/4/6.
- Serration: Decrease in Critical Strike Chance from 0.5/1/1.5% to 0.3/0.6/0.9%.
- Death’s Defense: Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
- Raise Skeleton: Increase in Skeleton Warrior attack damage by 10%.
- Golem: Increase in Golem attack damage by 10%.
- Blood Golem: Blood Golem Life drain damage increased from 40% to 90%. Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
- Iron Golem: Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
- Hulking Monstrosity: Golem Life and damage bonus increased from 30% to 40% Life.
- Cult Leader: Damage bonus increased from 10% to 15%.
Rogue Changes
Skill Changes
- Twisting Blades: Reduction in Advanced Twisting Blades Cooldown reduction per enemy hit from 0.25 to 0.1 seconds. Maximum Cooldown reduction now 2 seconds instead of 3.
- Rapid Fire: Damage increased from 24% to 30%.
- Dark Shroud: Reduction in Damage Reduction per shadow gained from Skill Ranks from 0.8% to 0.4%.
- Dash: Enhanced Dash Critical Strike Damage bonus reduced from 20% to 15%.
- Caltrops: Increase in Damage from 30% to 40%.
Passive Changes
- Concussive: Decrease in Critical Strike Chance from 5/10/15% to 4/8/12%.
Legendary Affix Changes
- Repeating: Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
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Sorcerer Changes
Skill Changes
- Arc Lash: Reduction in Lucky Hit Chance from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from 0.25 to 0.15 seconds.
- Teleport: Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
- Aspect of Control: Decrease in Bonus damage from 30-40% to 25-35%.
General Changes
Miscellaneous Class Changes
- Druid Companions and Necromancer Minions: Reduction in maximum damage over time taken per damage instance from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
- Player Attack Speed nodes reduced by 50%.
Glyphs
- All Glyph Bonus scaling reduced by approximately 34%, except for the following:
- Critical Strike Damage Glyphs’ Bonus reduced by approximately 66%.
- Vulnerable Glyphs’ Bonus reduced by approximately 66%.
- Glyphs’ Bonus to Rare nodes reduced by approximately 50%.
- Glyphs’ Bonus to Magic nodes reduced by approximately 40%.
- Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by approximately 62.5%.
Monster Changes
- Significant reduction in the spawn rate of Treasure Goblins within PvP zones.
Read Also: Blizzard Hints at Resurrecting Diablo 2’s Runewords Feature for Diablo 4
Bug Fixes
- Fixed the name for the Light Bearer Mount.
- The “Go to Shop” button from the Wardrobe will now correctly open the shop.
- Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
- Miscellaneous stability and crash fixes.