Diablo 4 1.0.2d Patch Notes: Enhancements for Barbarian and Druid Classes

Blizzard is dedicated to refining Diablo 4 before its full release, and the latest round of adjustments focuses on empowering the Barbarian and Druid classes while reducing the influence of Paragon Glyphs.

Creating a Balanced and Enjoyable Experience

Blizzard expressed contentment with the performance of each class in Diablo 4 but aimed to further enhance the game’s overall health. Their objective behind these changes is to establish a better balance and ensure an enjoyable gaming experience for all players.

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Barbarian Changes

Skill Changes

  • Challenging Shout: Reduction in Damage Reduction gained from Skill Ranks from 4% to 2%.

Legendary Aspect Changes

  • Bold Chieftain’s Aspect: Decrease in Cooldown reduction per Nearby enemy from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction now 6 seconds instead of 12.
  • Aspect of the Dire Whirlwind: Reduction in Increased Critical Strike Chance per second from 5-10% to 3-8%. Maximum Critical Strike Chance bonus now 9-24% instead of 20-40%.

Item Changes

  • Gohr’s Devastating Grips: Explosion damage gained from Whirlwind decreased from 50-70% to 16-26%. Explosion damage will only increase with the first 100 hits of Whirlwind, and it will no longer affect damage against wreckable objects.

Druid Changes

Skill Changes

  • Pulverize: Lucky Hit Chance reduced from 33% to 25%.
  • Lightning Storm: Increase in Damage from 32% to 40%.
  • Grizzly Rage: Boost in Damage bonus from 5/10/15% to 6/12/18%.

Class Specialization

  • Obsidian Slam: Kills required for bonus increased from 10 to 20.
  • Calm Before the Storm: Lucky Hit Chance reduced from 15% to 10%.
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Passive Changes

  • Electric Shock: Damage bonus raised from 5/10/15% to 6/12/18%.

Legendary Aspect Changes

  • Shockwave Aspect: Reduction in Damage from 90-130% to 60-100%.
  • Crashstone Aspect: Decrease in Critical Strike Damage from 40-50% to 30-40%.
  • Lightning Dancer’s Aspect: Increase in Flat damage from 0.5-0.6 to 0.7-0.8.

Necromancer Changes

Skill Changes

  • Blood Lance: Damage increased from 67.5% to 80%.
  • Army of the Dead: Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds.
  • Blood Wave: Damage increased from 90% to 120%.

Passive Changes

  • Shadowblight: Damage increased from 20% to 22%.
  • Grim Harvest: Reduction in Essence gained from 3/6/9 to 2/4/6.
  • Serration: Decrease in Critical Strike Chance from 0.5/1/1.5% to 0.3/0.6/0.9%.
  • Death’s Defense: Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Class Specialization

  • Raise Skeleton: Increase in Skeleton Warrior attack damage by 10%.
  • Golem: Increase in Golem attack damage by 10%.
  • Blood Golem: Blood Golem Life drain damage increased from 40% to 90%. Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
  • Iron Golem: Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%.

Necromancer Paragon Board Changes

  • Hulking Monstrosity: Golem Life and damage bonus increased from 30% to 40% Life.
  • Cult Leader: Damage bonus increased from 10% to 15%.

Rogue Changes

Skill Changes

  • Twisting Blades: Reduction in Advanced Twisting Blades Cooldown reduction per enemy hit from 0.25 to 0.1 seconds. Maximum Cooldown reduction now 2 seconds instead of 3.
  • Rapid Fire: Damage increased from 24% to 30%.
  • Dark Shroud: Reduction in Damage Reduction per shadow gained from Skill Ranks from 0.8% to 0.4%.
  • Dash: Enhanced Dash Critical Strike Damage bonus reduced from 20% to 15%.
  • Caltrops: Increase in Damage from 30% to 40%.
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Passive Changes

  • Concussive: Decrease in Critical Strike Chance from 5/10/15% to 4/8/12%.

Legendary Affix Changes

  • Repeating: Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

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Sorcerer Changes

Skill Changes

  • Arc Lash: Reduction in Lucky Hit Chance from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from 0.25 to 0.15 seconds.
  • Teleport: Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.

Legendary Affix Changes

  • Aspect of Control: Decrease in Bonus damage from 30-40% to 25-35%.

General Changes

Miscellaneous Class Changes

  • Druid Companions and Necromancer Minions: Reduction in maximum damage over time taken per damage instance from 2% to 1% of maximum Life.

Paragon Board Changes

Rare Nodes

  • Player Attack Speed nodes reduced by 50%.

Glyphs

  • All Glyph Bonus scaling reduced by approximately 34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by approximately 66%.
  • Vulnerable Glyphs’ Bonus reduced by approximately 66%.
  • Glyphs’ Bonus to Rare nodes reduced by approximately 50%.
  • Glyphs’ Bonus to Magic nodes reduced by approximately 40%.
  • Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by approximately 62.5%.

Monster Changes

  • Significant reduction in the spawn rate of Treasure Goblins within PvP zones.

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Bug Fixes

  • Fixed the name for the Light Bearer Mount.
  • The “Go to Shop” button from the Wardrobe will now correctly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
  • Miscellaneous stability and crash fixes.
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